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	<title>Comments on: Augmented reality and the “Barely Game”</title>
	<atom:link href="http://www.delgrosso.com/2009/11/augmented-reality-and-the-%e2%80%9cbarely-game%e2%80%9d/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.delgrosso.com/2009/11/augmented-reality-and-the-%e2%80%9cbarely-game%e2%80%9d/</link>
	<description>Personal site of Tony Delgrosso, NY-based freelance writer.</description>
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		<title>By: Rik</title>
		<link>http://www.delgrosso.com/2009/11/augmented-reality-and-the-%e2%80%9cbarely-game%e2%80%9d/comment-page-1/#comment-630</link>
		<dc:creator>Rik</dc:creator>
		<pubDate>Tue, 01 Dec 2009 18:31:31 +0000</pubDate>
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		<description>Awesome link! Definitely got my mind spinning.

The first thing that pops up in my mind after the virtual geocache scavenger hunt--which I totally love...big fan of anything &quot;treasure hunty&quot;... is Assassins Guild.

As far as I know, the rules are pretty simple and require no story. Someone is assigned to hit you, but you don&#039;t know who they are. With the iPhone model, you just need a way to communicate phone-to-phone to someone on the network that they&#039;ve been hit. 

It&#039;s interesting to imagine in a city of random people what interesting games we might play. And it&#039;s not like some of us don&#039;t pretend play A LOT. I mean &quot;Internet friends&quot;? Pretending that I actually KNOW these people? But there&#039;s an interactivity there... an interactivity that I don&#039;t really have with IRL &quot;real people&quot;. So playing out fantasy games with imaginary friends on the street doesn&#039;t seem like much of a stretch... but does raise a whole &#039;nother level of &quot;virtual reality&quot; issues when it starts crossing over. It&#039;s kinda like we&#039;ve for the last 10 years been right on the brink with Reality 1.9b... and things are about to change. What fun!</description>
		<content:encoded><![CDATA[<p>Awesome link! Definitely got my mind spinning.</p>
<p>The first thing that pops up in my mind after the virtual geocache scavenger hunt&#8211;which I totally love&#8230;big fan of anything &#8220;treasure hunty&#8221;&#8230; is Assassins Guild.</p>
<p>As far as I know, the rules are pretty simple and require no story. Someone is assigned to hit you, but you don&#8217;t know who they are. With the iPhone model, you just need a way to communicate phone-to-phone to someone on the network that they&#8217;ve been hit. </p>
<p>It&#8217;s interesting to imagine in a city of random people what interesting games we might play. And it&#8217;s not like some of us don&#8217;t pretend play A LOT. I mean &#8220;Internet friends&#8221;? Pretending that I actually KNOW these people? But there&#8217;s an interactivity there&#8230; an interactivity that I don&#8217;t really have with IRL &#8220;real people&#8221;. So playing out fantasy games with imaginary friends on the street doesn&#8217;t seem like much of a stretch&#8230; but does raise a whole &#8216;nother level of &#8220;virtual reality&#8221; issues when it starts crossing over. It&#8217;s kinda like we&#8217;ve for the last 10 years been right on the brink with Reality 1.9b&#8230; and things are about to change. What fun!</p>
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