I’ve been thinking a lot about the concept of play lately. Nothing linear or even cohesive; just ponderings and lots of what-ifery. Yet I took a couple of my thoughts and sent them off to a developer friend of mine, suggesting that we even consider building an augmented reality game for the iPhone platform.
We quickly realized we had neither the time nor the resources such an effort would require, but it created a good thought exercise for me in terms of play via the iPhone. That is, we touch things and take actions through such games—rolling balls, landing planes, etc.—but as adults, we rarely actively pretend. And pretending is crucial to immersive gameplay in any sort of augmented reality situation.
So then. How can AR be used through devices like the iPhone to create situations that require pretending as an active component of gameplay? How must good narratives and solid storytelling be constructed for such games? I have lots of questions in my mind about these things. Of course I have no answers, but I think Russell Davies has some great ideas—notably that of the Barely Game—from his recent talk at Playful.